Alex

Hey, I'm Alex... and this is my website!

I'm a fourth year Engine & Tools programming student at Breda University of Applied Sciences, passionate about building the technology that powers games, as well interested in exploring the technology behind older games. I'm also interested in graphics programming.

Featured Projects

Nakon
Duration: 4 months Team: 12 people

CoD:Zombies-inspired game in a FPS custom engine from scratch running on PC and PS5

Key Responsibilities

  • Scene Manager implementation giving the engine support for handling of multiple scenes
  • Designed and programmed the in-game UI
GHMTexTool
Duration: 1 month

Personal project for extracting and re-importing textures from PC ports of Grasshopper Manufacture games (Killer7, No More Heroes 1/2)

Key Responsibilities

  • Reverse-engineering custom file formats
  • Learning about the DDS image file format and about GCT0 (Nintendo's proprietary texture file format from the Wii)
DX12 Renderer
Duration: 96 hours

Learning DirectX12 - Self-Study project

Key Responsibilities

  • Implemented a DirectX 12 rendering pipeline from scratch, including command lists, swap chain management, descriptor heaps, and CPU–GPU synchronization
  • Added model loading using Assimp, texture loading with mipmapping, Blinn-Phong lighting, Normal Mapping

Featured Blog Posts

Volumetric Cloud Rendering in 2.76KB

Volumetric Cloud Rendering in 2.76KB

A writeup on my journey of creating my first production for the demoscene - volumetric cloud rendering crammed into ~2KB for the Outline 2026 demoparty.