Blog
Volumetric Cloud Rendering in 2.76KB
A writeup on my journey of creating my first production for the demoscene - volumetric cloud rendering crammed into ~2KB for the Outline 2026 demoparty.
Creating an asset archive file for games (featuring compression, checksums, and encryption)
Have you ever wondered how games store and load all or most assets through a proprietary archive file format? In this article, I will attempt to walk anyone reading this...