Non-photorealistic Rendering Research in UE5

Non-photorealistic Rendering Research in UE5

Project for research non-photorealistic rendering styles--project uses Unreal Engine 5 as a framework

Key Responsibilities

  • Researched non-photorealistic rendering styles from different games (e.g. Cartoon Shading, Kuwahara Filter)
  • Implemented researched rendering styles into Unreal Engine

Technologies

Graphics Programming Unreal Engine Research Self-Study