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Software Rasterizer in Rust (Rusterizer)
A 3D software rasterizer in Rust implementing the Pineda parallel polygon rasterization algorithm, completed over 3 days during a university masterclass led by Luca Quartesan.
What did I do?
- Implemented "A Parallel Algorithm for Polygon Rasterization" paper by Juan Pineda
- Learned and implemented the phases of 3D graphics rasterization
- Got a 3D cube rendered and rotating with a texture applied to it