Pitfall Remake

Pitfall Remake

Remake of the Atari 2600 classic Pitfall in a software-rendered C++ template as a university project

Key Responsibilities

  • Learned about using tile-sheets for 2D games for the first time
  • Learned how to develop a complex C++ program without relying on STL
  • Learned how to document my learning processes

Technologies

Game Development 2D C++ University

GitHub Link

Features

Screenshots

What I Learned