Nakon

Nakon

CoD:Zombies-inspired game in a FPS custom engine from scratch running on PC and PS5

Key Responsibilities

  • Scene Manager implementation giving the engine support for handling of multiple scenes
  • Designed and programmed the in-game UI
  • Designed and programmed in-editor tools for (and together with) artists
  • Was a core part of helping to improve the "juicyness" of the game
  • Handling of CI/CD tasks
  • Working on Marketing assets (e.g. screenshots, trailer)

Technologies

Custom Engine 3D C++ University

Itch Link

Features

Screenshots

What I Learned