Nakon
CoD:Zombies-inspired game in a FPS custom engine from scratch running on PC and PS5
Key Responsibilities
- Scene Manager implementation giving the engine support for handling of multiple scenes
- Designed and programmed the in-game UI
- Designed and programmed in-editor tools for (and together with) artists
- Was a core part of helping to improve the "juicyness" of the game
- Handling of CI/CD tasks
- Working on Marketing assets (e.g. screenshots, trailer)