CPU Voxel Raytracer
First raytracing project, utilizing a very basic voxel-tracer framework starting point to build a raytracer
Key Responsibilities
- Learned about (and implemented) Monte-Carlo numerical integration, Multi-sampled Anti-Aliasing, Depth of Field, materials (e.g. metallic, dielectric), Fish-Eye lens effect and smoke rendering
- Learned about memory profiling and CPU profiling
- Learned about SIMD